Just seems like thinly veiled console warring rather than tongue in cheek from some of the replies. When ~70% of the games they showed on their showcase last year launched in the 12 months time frame they set, that's not a bad showing especially when the majority were third party. Silksong release date trailer with Day 1 Gamepass announcement would massive if it shows up this Sunday. Nothing on Xbox there for it not launching in that space, especially given its launching on PC, Switch, PS platforms and Xbox platforms on day one as opposed to its original PC/Switch day ine launch. Sure, Microsoft doubled down on the 12 month thing but if it had all gone to plan, Team Cherry would be launching this in that time frame. Off topic I know but there's a lot of schadenfreude towards Xbox for this one when it's a independent studio who were aiming for the first half of the year and are delaying it themselves. Just hope that the scope that they're going for doesn't end up being detrimental to the overall game. Nier: Automata lets you individually disable every element of the UI in exchange for more room to equip plug-in chips and I haven't seen people complain that the game is penalizing you for displaying basic elements like HP bars or the mini-map.Sucks that its not going to make the first half of the year but its at least good to have some news on it. I never even really thought of it as being penalized for basic game functionality? I had the opposite perspective: that I could be rewarded with one extra slot if I was willing to give up some convenience (which I never was, aside from dealing with specific bosses). Which is fine, but there are plenty of people who like being lost for a while and don't feel like their time is being wasted by it.Īlso, when it comes to compass charm. Its absolutely possible that Silksong doesnt release concurrently everywhere, especially if someones willing to splash the cash. If it stressed you out to the point where you weren't able to simply enjoy the game and felt like you were wasting time until you finally had the map in front of you, that doesn't make it bad design, it just means you didn't like it. The original launched on PC first, then Switch (which was something of a flashpoint moment for the games popularity IIRC, with the E3 shadowdrop moment), then PS and Xbox later in the year. Seems kind of silly to call it bad design when, for a lot of people, it greatly improved their enjoyment of the game and contributed a lot to the atmosphere of the world. So many people that would love this game actually drop it because they don't push through the early part. There's basically 2 hollow knights: before you get a good chunk of the maps and after you get a good chunk of the map. I always encourage everyone to push through the beginning few hours because it really is an amazing game. This sucks because otherwise it's an incredible game. It all just feels very regressive when it doesn't have to be this way. Imagine taking a penalty for having basic game functionality. Add to that having to waste a pin spot to track yourself on the map. I was not keeping track of dead ends because literally the only thing that mattered was finding Cornifer. I was not making mental notes of where I've been. I was not exploring when I was hunting down Cornifer. Hopefully you run into him so you can play the game proper again. In Hollow Knight they make you waste your time for a few minutes in every new area while you find Cornifer. It's not a problem in other games with good map systems because you're charting as you explore. All of that stops when you go to into a new area. Click to shrink.When you have a map you make a mental list: I've been here, I haven't been here, I can't go here, this spot there's a hard monster, I need to check this corner, that corner.
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